A short D&D concept: Kord’s Arena

Imagine a world in which the church of Kord runs sanctioned fight clubs, where people can do various types of combat sports (such as boxing, wrestling, feats of strength, etc) to the greater glory of the god.

Doping/non-doping (magic/non-magic) options are available: the national or international level Non-Magical championships would take place in a large arena with an Antimagic Field cast over the fighting area. For the Magical championships, a facilitator with Detect Magic or a similar spell on would identify and announce each spell present on the competitors immediately before the match.

Each arena, even the smallest, would be staffed by a low-level cleric or paladin of Kord who tends wounds after the match.

This concept can easily be expanded to other deities in other pantheons, e.g. Tulkas.

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